﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using haptic.src.engine;

namespace haptic.src.components
{
    [Serializable]
    public class cHealth : Component
    {
        public cHealth() {}
        public cHealth(Entity oOwner) : base(oOwner) { }

        #region Attributes
        //private float m_fHealth = 100.0f;
        #endregion
    }
}
